Swinging around beautiful city of New York is as thrilling in Spider-Man: Miles Morales as it was in the original game. But after many hours of swinging, some players might long for a method of quickly getting where they need to go without the wait. Luckily, unlike in real life, getting around via the subway is much faster in Spider-Man: Miles Morales.

In Insomniac’s Spidey sequel, Miles exhibits a unique style to his web-swinging that makes getting from place to place all the more exhilarating. Especially in the new winter setting, there is nothing quite like experiencing the city through Miles’ eyes. Still, while bounding, zipping, and swinging from place to place is a visually stimulating experience, there are definitely times where objectives are a bit too far away to make the average traversal methods worth the time.

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In most titles, fast travel isn’t something that is given a direct explanation. Players just assume that, in the time it took to load a new location, their character has walked, driven, or flown to the spot in question. Miles Morales goes the extra mile to give players a logical reason for why their favorite hero may prefer taking the train every now and then. Here’s how Spider-Man: Miles Morales justifies fast travel.

Early in the game, Miles expresses an interest in finding out a better way to keep in contact with the citizens of New York. He feels like he’s unable to truly meet their needs without being able to talk to them personally. Luckily, his best friend Ganke devises the Friendly Neighborhood App. This in-game application allows citizens to write to Spider-Man, request assistance, and even leave him tips about possible criminal activity in the works. This app goes a long way toward making the city a safer place and leads Miles into his first encounter with his uncle, Aaron Davis, in many years.

One of the first Friendly Neighborhood missions involves helping Aaron figure out what is preventing the subway trains from running. Aaron is an engineer on the subway and needs Spider-Man’s help to get to the bottom of the issue. It turns out that The Underground organization has been halting the trains as a part of their scheme to take down Roxxon, which is keeping hundreds of citizens from getting where they need to go. Players work with Aaron to track down the source of the problem, defeat the bad guys and get the trains running smoothly once again. As a reward for Spider-Man’s help, Aaron gives him a free unlimited transit pass to all of the subway stations in the city. This also happens to be the moment in which Aaron reveals he has figured out the new Spider-Man’s secret identity, and they speak as family for the first time.

The transit pass is majorly helpful for players of Spider-Man: Miles Morales, as it allows them to quickly get around without having to swing everywhere manually. It’s great how this story beat is so perfectly used to justify such a common gaming mechanic. It would be nice if more games made it a point to connect the narrative and the tropes of the medium together in this manner.

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